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This is the documentation for xc 1.0.1. The current documentation describes the newest version.

xcc

xcc is the compiler for xc, a data-parallel language for machines with many cores and one or more GPUs. A loop whose iterations are independent becomes a par block, and the same block runs across every CPU thread with the vector units, on a GPU, on several GPUs from different vendors at once, or on a GPU on another machine. The program measures the devices it finds and keeps the fastest choice. xcc does this for C too: it compiles .c files, and their loops get the same treatment.

xc itself is a statically-typed language close to C, with classes, protocols, automatic reference counting and closures. The compiler is self-hosting, and it behaves like a C compiler:

Terminal window
xcc -o brighten brighten.xc # a native binary for this machine, GPU kernels included
xcc -o saxpy saxpy.c # the same for a C file
xcc -A win64 -o app.exe app.xc # cross-compile, here for Windows

A program needs nothing more. No flag selects the host or the GPU, no environment variable points at libraries or SDKs, and the standard library and the parallel runtime are linked automatically. How it works is in Architecture, and how fast it is in Benchmarks.

With no -A, xcc builds for the machine it is running on. Pass -A to cross-compile.

-ATargetOutputRun with
(none)the host you are onnative executablerun it
arm64macOS / Linux on 64-bit ARM, including the Raspberry Pi 5Mach-O / ELFrun it
x86_64Linuxa glibc ELF that loads system libraries; with -static, a static ELF over muslrun it
win64WindowsPE/COFF .exe, or a DLL (--emit-lib)run it, or Wine
wasm32WebAssembly.wasm / WATa browser or a WASM runtime

Every executable carries its par blocks’ GPU kernels, which xcc generates itself:

GPU APIWhereKernel form
MetalApple siliconMetal Shading Language
CUDANVIDIA GPUs, Windows and LinuxPTX
VulkanLinux, Windows, Android, the Raspberry Pi 5SPIR-V
WebGPUa browserWGSL

The native targets assemble and link in-house: xcc carries its own assemblers, linkers and Mach-O / ELF / PE writers, so a build needs no system toolchain.

The same language and standard library reach down to machines without a GPU or an operating system to speak of. Every target passes the full fixture corpus.

-ATargetOutputRun with
arm9AArch32, the XTOS loaderELF, or a shared library (--emit-lib)the board, or QEMU
m68k (68000) / 68030Motorola 68000/68030GEMDOS .prg/.tosxcc-sim-68k
6502banked xt6502, a custom FPGA 6502 with a 4 KB hidden hardware stack and SP-relative addressingbanked 6502 executable (.xex)xcc-sim-6502

On a machine with bank-switched RAM, banking is a first-class resource: programs spread code and data across paged windows and grow beyond normal RAM limits, and the compiler decides what lives where. The 6502 path has two more pieces: xcc-as, a two-pass assembler that emits XEX with RUNAD/INITAD and banked preload, and xcc-sim-6502, a headless simulator that runs .xex files with the memory-model semantics the code generator targets. The m68k path has its own simulator, xcc-sim-68k.

  • Classes with single inheritance from a root Object, virtual dispatch, and init / dealloc that chain automatically up the hierarchy, including for a subclass that declares neither.
  • Protocols, including optional methods. An unimplemented optional method leaves a null slot, so &delegate.method doubles as respondsTo. This supports the delegate pattern.
  • Bound methods (callback). &obj.method yields a {receiver, code} value you can store and call later. A plain function widens into the same type, so one action field accepts either. This gives target/action with no protocol and no context pointer. See Bound methods & callbacks.
  • ARC, with weak: references that auto-zero when their referent dies. A stored callback never owns its receiver, which keeps a view hierarchy from becoming one large retain cycle.
  • Typed collections: Array<String>*, Map<Point>*, Set<String>*. The element type is checked at compile time and erased at run time, so an instantiation adds no code size. See Collections & strings.
  • Threading on the native targets: Thread, Mutex, Cond, Sem, Atomic and Pool.forRange. ARC refcounts become atomic automatically in any module that spawns a thread. See Threading.
  • Errors as a checked effect. A function that can fail is marked throws, and a caller must handle the error or be throws itself. See Errors.
  • Shared libraries. --emit-lib produces a library carrying its own interface, and #import <Lib> type-checks a client against the real binary. Classes, protocols (with working cross-module dispatch), structs, enums, weak: fields, bound methods and C types re-exported from other libraries all cross the boundary. See Modules & shared libraries.
  • Fixed-width types: i8…u64, float, double, bool, pointer. There is no C-style promotion to int, so same-width arithmetic stays at that width.
  • Inline assembly on every target, with byte-extract operators and clobbers.
  • Install: where the toolchain goes and how it finds its own libraries. Start here.
  • Language reference: syntax, types, classes, protocols, ARC, collections, threading, modules, inline assembly. Each page carries a worked example that compiles and runs.
  • Standard library: the classes shipped with the compiler, with method signatures and example usage.
  • Compiler usage: CLI flags, optimisation levels, allocator and memory-model selection, banking, and linker scripts.
  • Future work: what’s next, and what’s known to be incomplete.

Prebuilt binaries for macOS, Linux and Windows are on the Downloads page.